LinkedIn
linkedin.com/in/kent-maclagan-69b8234


•    Over thirty years of experience as a creative professional, working for many firms and freelance
•    Highly skilled in very many forms of creative expression, both digital and traditional
•    Strong capabilities in 3D computer animation, digital imaging, videography, Web design, photography, and graphic design
•    Skilled in traditional drawing and painting, drafting, sculpture, fabrication, construction, and set design and decoration
•    Most endeavors have involved large measures of initial concept creation, project management, team organization, and hands-on execution of most facets involved with bringing complex projects through to completion 
Highly skilled with the following software: 
•    3D: Maya; Blender; Modo; ZBrush; MARMOSET; SUBSTANCE PAINTER; UNREAL ENGINE; Twinmotion
•    CAD: AutoCAD; Revit
•    Video: After Effects; Premiere Pro; Da Vinci Resolve & Fusion
•    2D & Web: Photoshop; Illustrator; Muse; Dreamweaver
•    Office suite applications
•    Familiar with many others including Houdini; Meshroom; fusion 360; Nuke; 3DS MAX; Rhino; Sketchup; Sketchbook Pro; Avid Mediacomposer; Encore; Audition


Film and Television IATSE and independent Work:
Unlimited Design Limited – ZBrush sculpting of two ‘hero’ coins for 3D printing, Props finishing and assembly.
The Man in the High Castle (Amazon Series)
•    Carpenter, Season Four (2 months)
A Series of Unfortunate Events (Netflix Series)
•    Carpenter, Season Two – Season Three (9 months):
Most forms of construction, from flats and furniture to structural elements. Bench carpentry including precision cabinetry and unusual fabrication techniques. Participated in the striking of several sets.
Temporary posting to the sculpting department of this production for approximately seven weeks, through which I carved and assembled large scenic elements.
The Good Doctor (TV Series) + Siren (TV Series)
•    Carpenter
Full-time experience with the following firms: 
Whitewater West Industries (March 2011 through April 2014)
•    Sculptor/Designer working in Styrofoam and other mediums creating thematic elements for water parks, many very large in size. This entailed in many cases refining design from loose production drawings, interacting with the hard-coater to insure the piece could be expediently coated, interacting with the painters to determine the level of detail most suitable, and inserting steel frames into the pieces so these could be attached to the water park structural components.
Served as informal lead in the sculpting department coordinating deliverables and liaising with the designers and engineers
•    Transitioned to the Whitewater design department. Created production drawings based on loose sketches and clip art, produced final files for printing of water park banners and panels, and created 3D digital files for production drawings to be hand-sculpted or CNC carved.

Electronic Arts Canada (July 2001, March 2004)
•    Senior/Lead Videogame Artist beginning with the Playstation 2 game Sled Storm 
•    Art-directed and built the 'Beast from the East' racing environment for this EA Sports Big product 
•    Stadium modelling, texturing for EA Sports Fifa Soccer 2003 
•    Joined the SSX 3 development team near the outset of that console product as Object Lead
•    Overall environment role refining and coordinating the hubs and connecting spokes integral to the game design. 

Electronic Arts Canada (March 1994 through May 30, 1997)
•    Senior Artist and Lead Artist
•    Hired to create characters and environments for human motion-capture based robot fighting game for 3DO console
•    Completed ‘EA Sports Hockey 95 PCCD’ (First Electronic Arts CD-ROM product)
•    Joined the ‘Need for Speed’ sports car racing simulation team in later stages of the original 3DO version of that product 
•    Lead Artist on the Sony Playstation version of ‘Need for Speed 1’, and 'Need for Speed 2 Windows’
•    For ‘Need for Speed 2’ was the artist charged with defining the processes to create all 3D in-game content. To do so, selected a new 3D animation application and worked closely with team and tools programmers to architect the ‘game engine’.
•    Duties included hiring and defining policies for art staff, lecturing and mentoring artists, and aiding in procurement of hardware and software
•    As senior team member, had immediate high-level involvement with all facets of product development for the ‘Need for Speed’ franchise. This product line had sold about 2 million copies on various platforms at the time of my departure.
•    Worked with marketing division to supply needed content for product promotions
•    Gave several seminars demonstrating art technology to artists in production studio
•    Attended two Electronic Arts Worldwide Graphics conferences and demonstrated new art technology I co-developed
•    Worked in tandem with Senior Programmers developing next-generation 3D world-creation software for driving and other video games
•    Recipient 1995/1996 Electronic Arts Award of Excellence

The Design Works
•    Display and Graphic Designer / Project Manager 
•    Acted as Associate Designer and Project Manager for Expo 86 Centre displays
•    Designed many key elements of four large permanent installed displays 
•    Drafted all required plans for construction
•    Procured all needed building permits
•    Verified all dimensions with on-site measurements
•    Supervised all stages of construction and installation
•    Total contract cost of displays in excess of $350,000.00

Hopping, Kovach, Grinnell Design Consultants
•    Interior and Graphic Designer - Design Associate / Draftsperson 
•    Created presentation renderings and construction blueprints
•    Created graphic identities for various clients

As a freelance artist and designer
•    Designed five retail shops and one café 
•    Drafted all plans, procured all needed permits, and acted as construction manager for above
•    Designed and oversaw manufacture of several large signs, displays and graphic systems
for the clients above and others
•    Created graphic identities, printed promotions, and online graphics for several clients
•    Created video title sequences with 3D animation elements for sports talk show
•    Sculpted several large indoor and outdoor fiberglass sculptures and coordinated installation of these 
•    Designed, built and installed large trade show booth display incorporating massive sculptural elements for two different clients
•    Painted original designs as murals both indoor and outdoor
•    Designed and drafted plans for several homes and smaller structures
•    Designed and built all elements for large ‘Victorian-style’ greenhouse
•    Fabricated many pieces of furniture and display elements
•    Assistant Art Director, feature film: ‘Needful Things’

Education
•    Foundation Year, Ontario College of Art
•    Grade twelve diploma, West Vancouver Secondary School
•    Primarily self-taught through 35 years professional experience
•    24 Years of computer expertise developed initially through a year of full-time personal exploration
Particular Experiences
•    Invented and designed all principal elements for a radically new type of on-demand personal transit. I am presently striving to see this through to prototypes an beyond
•    Devised and designed very many types of shelters for disaster relief and refugee accommodations, refining these concepts to two particular types in effort to see these manufactured and deployed
•    Self-started online music service to funding stage
•    From February 2005 to January 2006, conceived and defined all aspects of a new play-list based streaming music company
•    Co-wrote detailed business plan with all projected costs, profits, and margins
•    Defined all software frameworks, Web page structure, and preliminary marketing materials
•    Researched market prospects, intellectual property issues, and development team requirements
Products and devices developed to varying levels of completion over many years
Application Software
•    3D motion-media prototyping application for use by Television, video, motion picture, music video, and commercial content-creators
•    Telecommuting hardware and software solution - A new broadband empowered approach to enable a wider range of persons to work productively from remote locations. 
•    A new suite of tools for creating 3D environments for video games and simulations
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